Night Embrace: During Crazy Gamble + No Less Than 3 Yellow Orbs + Press and Hold Basic Attack
Launches an upward strike and casts Alarming Daybreak, gaining the Joker's Mark and dealing Plasma Beam DMG. Then, continuously spends Yellow Orbs to slash the enemy, dealing Plasma Beam DMG, gaining Electric Charge and Signature Energy, and enhancing Card Rank. Gains Super Armor and DMG Reduction and triggers Matrix if it is not on cooldown.
- Deals 390% Plasma Beam DMG through Alarming Daybreak and restores HP equal to 20% of ATK, gaining the Joker's Mark, 160 Electric Charge, and 10 Signature Energy. Gains Super Armor and 60% DMG Reduction.
- Each orb consumed during the slash will trigger Mysterious Vanishment once, dealing 233.33% Plasma Beam DMG and granting 10 Signature Energy and 120 Electric Charge. Gains Super Armor and 60% DMG Reduction.
- When Basic Attack is released, or all Signal Orbs are consumed, casts Return to Silence, dealing 390% Plasma Beam DMG, during which time, becomes Invincible and unable to cast Invitation to a Radiant Dream. If Mysterious Vanishment has already been cast 6 times in a row, automatically casts Return to Silence, dealing 1400% Plasma Beam DMG instead, gaining 60 bonus Signature Energy and 120 bonus Electric Charge, and enhancing Card Rank twice.
- During Night Embrace, enhances Card Rank once more for each 3 Signal Orbs consumed, or when casting Return to Silence.
- The Joker's Mark lasts 15s. Duration resets when Lilith is switched out.