characters

Lilith: Daemonissa

/VAF-38
Health LogoHealth8904
Health LogoAttack1962
Health LogoDefense1447
Health LogoCritical914

Orbs

Skill icon
Red Orb
Shadow's Guile
Level
18

Shape Break: Tap Red Orb - Shape Break

Launches a follow-up attack at the enemy, dealing 60% Dark DMG, and pulls in enemies, gaining Super Armor and DMG Reduction. Triggers Matrix if it is not on cooldown.
- Deals 400%/800%/1200% Dark DMG based on orbs pinged by Silk Threading.

Soul Capture: Tap Red Orb - Soul Capture

Launches a follow-up attack at the enemy with the Moon Umbrella, dealing 60% Dark DMG, and pulls in enemies, gaining Super Armor and DMG Reduction. Triggers Matrix if it is not on cooldown.
- Deals 700%/1400%/2100% Dark DMG based on orbs pinged by Blade Drawing.

Spiritual Judgement: Tap Red Orb - Spiritual Judgement

Dashes back and forth and attacks the enemy, dealing Dark DMG, enhancing Card Rank, and pulling in enemies within a large area, during which time becomes Invincible and unable to cast Invitation to a Radiant Dream. Triggers Matrix if it is not on cooldown.
- Deals 1600%/3200%/4800% Dark DMG based on the number of orbs pinged by Shadow Breaking. If it is a 3-Ping, enhances Card Rank twice more.
Skill icon
Yellow Orb
Joker's Trickery
Level
18

Silk Threading: Tap Yellow Orb

Throws out the Shadow Card, dealing Dark DMG and entering the Silk Threading Combo.
- Deals 180%/360%/540% Dark DMG based on the number of orbs pinged.

Blade Drawing: During Silk Threading Combo + Tap Yellow Orb

Converts the Shadow Card to a blade and exits the Silk Threading Combo, dealing Dark DMG and entering the Blade Drawing Combo.
- Deals 500%/1000%/1500% Dark DMG based on the number of orbs pinged.
- Gains 10 bonus Signature Energy if causes a 3-Ping.

Shadow Breaking: During Blade Drawing Combo + Tap Yellow Orb

Kicks the enemy, dealing Dark DMG and exiting the Blade Drawing Combo.
- Deals 600%/1200%/1800% Dark DMG based on the number of orbs pinged.
- Gains 10 bonus Signature Energy if causes a 3-Ping.
Skill icon
Blue Orb
Danza Distópica
Level
18

Turning Steps: Tap Blue Orb

Throws out the Hat of Trickery and enters the Turning Combo, pulling in enemies, dealing Dark DMG, and gaining Yellow Orb(s).
- Deals 100%/200%/300% Dark DMG and gains 1/2/3 Yellow Orb(s) above the Orb Gauge based on the number of orbs pinged.

Chassé: During Turning Combo + Tap Blue Orb

Throws out the hat to attack the enemy continuously and exits the Turning Combo, dealing 50% Dark DMG. Meanwhile, gains Super Armor, DMG Reduction, Yellow Orb(s), and Signature Energy.
- Deals 280%/560%/840% Dark DMG and 1/2/3 Yellow Orb(s) above the Orb Gauge based on the number of orbs pinged.
- Gains 20 bonus Signature Energy, which can only be triggered once upon entering the battlefield. Casting Dreamfall Showdown will reset the trigger attempt.

Active Skills

Skill icon
Basic Attack
Exile at Night
Level
18

Umbrella Strike: Tap Basic Attack

Attacks with the Moon Umbrella, dealing 590% Dark DMG.

Flow Attack: Dodge + Tap Basic Attack

Throws out Shadow Cards to attack, dealing 100% Dark DMG. And the following Basic Attack will be from Phase 4.

Night Embrace: During Crazy Gamble + No Less Than 3 Yellow Orbs + Press and Hold Basic Attack

Launches an upward strike and casts Alarming Daybreak, gaining the Joker's Mark and dealing Plasma Beam DMG. Then, continuously spends Yellow Orbs to slash the enemy, dealing Plasma Beam DMG, gaining Electric Charge and Signature Energy, and enhancing Card Rank. Gains Super Armor and DMG Reduction and triggers Matrix if it is not on cooldown.
- Deals 390% Plasma Beam DMG through Alarming Daybreak and restores HP equal to 20% of ATK, gaining the Joker's Mark, 160 Electric Charge, and 10 Signature Energy. Gains Super Armor and 60% DMG Reduction.
- Each orb consumed during the slash will trigger Mysterious Vanishment once, dealing 233.33% Plasma Beam DMG and granting 10 Signature Energy and 120 Electric Charge. Gains Super Armor and 60% DMG Reduction.
- When Basic Attack is released, or all Signal Orbs are consumed, casts Return to Silence, dealing 390% Plasma Beam DMG, during which time, becomes Invincible and unable to cast Invitation to a Radiant Dream. If Mysterious Vanishment has already been cast 6 times in a row, automatically casts Return to Silence, dealing 1400% Plasma Beam DMG instead, gaining 60 bonus Signature Energy and 120 bonus Electric Charge, and enhancing Card Rank twice.
- During Night Embrace, enhances Card Rank once more for each 3 Signal Orbs consumed, or when casting Return to Silence.
- The Joker's Mark lasts 15s. Duration resets when Lilith is switched out.

Turnaround: Matrix Not on Cooldown + Tap Dodge When Not Dragging Joystick

Blocks with the Moon Umbrella. If success, triggers Matrix if it is not on cooldown. Can be followed by a Basic Attack to counterattack and deal Dark DMG.
- Deals 60% Dark DMG.
Skill icon
Signature
Invitation to a Radiant Dream
Level
18

Nighttime Encounter: Not During Crazy Gamble + 55 Signature Energy + Tap Signature

Lays out a Card Spread to enter Crazy Gamble and draws 5 Hole Cards, dealing Dark DMG. Inserts the Yellow Orb(s) in the Orb Gauge and gains 3 bonus Yellow Orbs. Gains up to 9 Yellow Orbs upon entering the battlefield. Triggers Time Lag Calculation.
- Deals 750% Dark DMG.

Dreamfall Showdown: During Crazy Gamble + 130 Signature Energy + Tap Signature

Throws out all Shadow Cards, dealing damage. Increases Base DMG based on the current Card Rank and exits Crazy Gamble. Triggers Time Lag Calculation. Leaves behind a Realm of Lingering Enjoyment, restoring HP to ally units within it over time and converting unused Yellow/Red Orb(s) to Blue Orb(s).
- Deals 1375% Dark DMG.
- If Lilith has the Joker's Mark, deals 475% Plasma Beam DMG instead and removes the Joker's Mark. If cast at Max Electric Charge, triggers the Electric Storm Flash Status.
- Base DMG of Dreamfall Showdown increases by 175%/200%/225%/250%/275% at Card Rank C/B/A/S/SS.
- Leaves behind a 12-second Realm of Lingering Enjoyment afterward, restoring HP equal to 20% of Lilith: Daemonissa's ATK per second to ally units in it.
Skill icon
QTE
Golden Blessing
Level
18

QTE— Tap QTE

Deals damage and heals.
- Deals a total of 600% Dark DMG.
- If Lilith has the Joker's Trickery, deals 600% Plasma Beam DMG instead.
- Restores HP equal to 100% of ATK.
Skill icon
Class
Amplifier
Level
18

When switched in, all members gain 20% ATK, and Amplifiers deal 20% Elemental DMG for 10s. When there is the Joker's Mark, Lilith: Daemonissa's corresponding element will be regarded as Lightning.
Skill icon
Ultima
Ultima Awaken
Level
1

Gains 3 Signal Orbs when entering battle.

Gains 3 Signal Orbs when entering battle.

Passive Skills

Skill icon
Core Passive
Unpredictable Tricks
Level
18

Body Trick

Immediately gains 1 Red Orb after casting Joker's Trickery. Max 1 Red Orb. Casting Shadow's Guile after a Yellow Orb 3-Ping will enhance Card Rank and grant Signature Energy.
- Casting Silk Threading/Blade Drawing/Shadow Breaking through a Yellow Orb 3-Ping will provide 20/20/30 stackable Signature Energy for the next Shadow's Guile. Max 70 Signature Energy. Signature Energy will be cleared when Lilith exits Crazy Gamble.
- The first Shadow's Guile cast after a Yellow Orb 3-Ping will enhance Card Rank once.
- Casting Silk Threading/Blade Drawing/Shadow Breaking will grant Red Orb - Shape Break/Red Orb - Soul Capture/Red Orb - Spiritual Judgement respectively. Max 1 Red Orb. When getting a duplicate, it will refresh the Red Orb type based on the previous Yellow Orb skill. If you already have Red Orb - Spiritual Judgement, it will not refresh before consumption.

Hand Trick

Ally units healed by Lilith: Daemonissa will be enhanced. Lilith heals herself upon casting Invitation to a Radiant Dream.
- Ally units healed by Lilith: Daemonissa will gain the Dark Radiation effect which boosts their Dark DMG by 20% for 8s. Duration resets every time the effect is triggered.
- If Lilith: Daemonissa has Joker's Mark, ally units will gain the Lightning Surge effect instead, which boosts their Lightning DMG by 20% for 8s. Duration resets every time the effect is triggered.
- Lilith restores HP equal to 40% of her ATK upon casting Invitation to a Radiant Dream.

Shadow Trick

When a character on team is in the Electric Storm Flash status, Lilith: Daemonissa will be regarded as she has the Joker's Mark.

Card Trick

Lilith: Daemonissa gains one Signal Orb upon triggering the Matrix.
- If it is during Crazy Gamble, gains a Yellow Orb. If not, gains a Blue Orb instead.

Effect: Plasma Beam

Effect Charging: The Electric Charge is capped at 1000.
- Effect Activated: Character with the Plasma Beam Effect enters the Electric Storm Flash status, launching lightning bolt strikes at nearby enemies every 2s and dealing 800% Plasma Beam DMG (without triggering Tank Class Skills) for 12s.
Skill icon
Leader
Leader - House of Cards
Level
1

All members gain 10% ATK. Amplifiers deal 5% more Dark DMG and Plasma Beam DMG.
Skill icon
Rank SS
Encaged Fairy Tale
Level
2

Lv.1: Unlocked at S5 Rank

Casting Night Embrace, Shadow's Guile, or Dreamfall Showdown will activate all available QTEs.

Lv.2: Unlocked at SS Rank

Each Signal Orb spent by Joker's Trickery will increase the following Shadow's Guile's Base DMG. The 1st to 3rd Signal Orbs pinged will each increase Base DMG by 20%, while the 4th to 9th will each increase by 3%. All 9 orbs will increase Base DMG by a total of 78% altogether. Casting Shadow's Guile or Dreamfall Showdown will clear the enhancement effect. Each Yellow Orb spent during the Night Embrace will increase the Base DMG of Night Embrace - Return to Silence by 20% for this time.
Skill icon
Rank SSS
Truth-Shattering Fable
Level
2

Lv.1: Unlocked at SS3 Rank

Ally units healed by Lilith: Daemonissa gain another 10% Dark Radiation effect. If Lilith has the Joker's Mark, they will also gain a 10% Electroradium Transformation effect. Base DMG of Joker's Trickery increases by 120%. Base DMG of Night Embrace - Alarming Daybreak and Night Embrace - Mysterious Vanishment increases by 80%.

Lv.2: Unlocked at SSS Rank

When all members are switched in, cooldown of QTE Skills will be reset. Meanwhile, ally units healed by Lilith: Daemonissa will gain another 10% Dark Radiation effect. If Lilith has the Joker's Mark, they will gain a bonus 10% Electroradium Transformation effect. Lilith will also deal 190% Dark DMG 4 times when casting Dreamfall Showdown. If she has the Joker's Mark, deals 70% Plasma Beam DMG instead. If she casts it at Card Rank C/B/A/S/SS, deals an additional 3/4/5/6/8 times the damage.
Skill icon
Rank SSS+
Doomsday Rhapsody
Level
3

Lv.1: Unlocked at SSS3 Rank

Extra DMG of Shadow's Guile and Night Embrace - Return to Silence increases by 50%.

Lv.2: Unlocked at SSS6 Rank

Extra DMG of Joker's Trickery, Night Embrace - Alarming Daybreak, and Night Embrace - Mysterious Vanishment increases by 50%.

Lv.3: Unlocked at SSS+ Rank

Extra DMG of Invitation to a Radiant Dream increases by 45%.