constructs

Lilith: Daemonissa

/VAF-38
Daemonissa

Introduction

The convergence of Las Prados's wealth and Project Winter's technologies coalesced into this frame. Its eerie quality emanates not merely from the Ascension-Network's favor but more profoundly from the ambitions and desires deep inside her M.I.N.D., along with secrets buried in history's obscured chapters.

Specialties

Amplification - Grants the power of healing and making allies deal more damage.
Plasma Beam - Skills can trigger the Plasma Beam Effect.

Elements

dark (100%)
Effect
Plasma Beam Plasma Beam - Unleashes powerful energy in a short period to disturb the electrical field of the surroundings. Spreads electric particles to deal damage periodically to the target.
Rank
Base Rank
S-Rank
Class
Amplifier
Weapon
Moon Umbrella
Signature
Sorrow of Fata Morgana
Faction
Ascendant
Gift
Cardistry Poker

Celica's Class

Celica Teaching

Body Trick

Lilith gains a Red Orb upon casting Joker's Trickery. And she can only have one Red Orb. Casting Shadow's Guile after a Yellow Orb 3-Ping will enhance the Card Rank and grant Signature Energy.

Hand Trick

Ally units healed by Lilith: Daemonissa will be enhanced. Lilith heals herself upon casting Invitation to a Radiant Dream.

Hand Trick

Ally units healed by Lilith: Daemonissa will be enhanced. Lilith heals herself upon casting Invitation to a Radiant Dream.

Shadow Trick

When a character on team is in the Electric Storm Flash status, Lilith: Daemonissa will be regarded as she has the Joker's Mark.

Card Trick

Lilith: Daemonissa gains one Signal Orb upon triggering the Matrix.

Effect: Plasma Beam

Effect Charging: Electric Charge is capped at 1000 points.