Meteoric Doom: Shield Axe in Hand + At Least 100 points of Overload or Starlight + Press and Hold Basic Attack
Consumes all Overload and Starlight Points to cast Meteoric Doom, pulling nearby enemies and triggering Matrix if it is not on cooldown. Becomes Invincible while casting and it is not allowed to cast Decisive Detonation!. Deals Lightning DMG and grants Signature Energy.
- Deals a total of 3800% Lightning DMG and gains 30 Signature Energy.
- Consumes all Starlight Points when this skill is cast, converting them into an equal amount of Overload.
- For every 15 points of Overload consumed, the Base DMG of this Meteoric Doom increases by 3%.
Blazing Rift: During Inferno Cyclone + Release Yellow Orb or Starlight Points are depleted During Inferno Cyclone
Immediately switches the weapon to the Sword Shield, dealing Ignition DMG and triggering Matrix if it is not on cooldown. Gains Super Armor and DMG Reduction while this skill is cast. Upon first casting, gains an enhanced effect.
- Deals a total of 700% Ignition DMG. Gains Super Armor and 80% DMG Reduction while this skill is cast.
- Upon first casting, Blazing Rift is enhanced, granting 12 Signature Energy. Additionally, for each 5 Starlight Points consumed by Inferno Cyclone, the Base DMG of Blazing Rift increases by 10%. After casting Decisive Detonation!, the next Blazing Rift will be granted an enhanced effect again.
Structural Meltdown
When Startrail deals damage using the Shield Axe, enemies will be weakened.
- Applies a Turbulence Interference effect to enemies, reducing their Lightning Resistance by 25% for 2s.
- If a Blazing Mark is active when dealing damage, it will instead apply a Scorching Invasion effect to enemies, reducing their Fire Resistance by 25% for 2s.
Hyper Mecha
When Startrail switches to the Shield Axe, gains a Shield equal to 30% of the maximum HP. The Shield is removed when switching back to the Sword Shield. Upon entering battle each time, gains a Signal Orb.
Effect: Ignition
Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks.
Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% (Tank Skills will not be triggered) every second for 10s.
- The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.