characters

Selena: Pianissimo

/BPF-06
Health LogoHealth8904
Health LogoAttack1962
Health LogoDefense1447
Health LogoCritical914

Orbs

Skill icon
Red Orb
Flaming Chord
Level
18

Slurring: Tap Red Orb

Steps forward and thrusts, dealing Physical DMG.
- Gains 1 Musical Note upon a 3-Ping. Max 3 Musical Notes.
- Deals 120%/240%/360% Physical DMG based on the number of orbs pinged.

Harmonics: During Slurring + Tap Red Orb

Thrusts the target continuously, dealing Physical DMG.
- Gains 1 Musical Note upon a 3-Ping. Max 3 Musical Notes.
- Deals 120%/240%/360% Physical DMG based on the number of orbs pinged.
Skill icon
Yellow Orb
Thunderous Transposition
Level
18

Bow Chop: Tap Yellow Orb

Spins and slashes, dealing Physical DMG.
- Gains 1 Musical Note upon a 3-Ping. Max 3 Musical Notes.
- Deals 140%/280%/420% Physical DMG based on the number of orbs pinged.

Staccato: During Bow Chop + Tap Yellow Orb

Throws an iris at the target, dealing Physical DMG.
- Gains 1 Musical Note upon a 3-Ping. Max 3 Musical Note.
- Deals 140%/280%/420% Physical DMG based on the number of orbs pinged.
Skill icon
Blue Orb
Rhythmic Piercing
Level
18

Rhythmic Piercing: Solo + Tap Blue Orb

Selena's Blue Orbs are always fixed to the right end. This can only be cast after Selena enters Solo. Moves quickly among enemies, dealing Physical DMG. Gains Signature Energy after casting. Gains Variation Points as well if in the Flow State.
- When casting this, deals 640% Physical DMG and gains 12 Signature Energy.
- Gains 30 Variation Points as well if in the Flow State.
- When there are Ice Spikes, deals 1300% Glaciation DMG instead.
- Becomes Invincible and cannot cast Signature in the process.
- No Blue Orbs will be consumed after casting.

Active Skills

Skill icon
Basic Attack
Reverberating Legato
Level
18

Intro: Holding the Rapier + Tap Basic Attack

Wields the Bowstring Rapier to attack the target continuously, dealing Physical DMG.
- Basic Attacks deal a total of 730% Physical DMG. Gains a total of 50 Glaciation Value in the process.
- When launching the 5th hit, gains Super Armor, 1 extra Signal Orb, and 1 Musical Note.

Inverse Chord: Flow State + Tap Basic Attack

Plays music to attack the target, dealing Physical DMG.
- Basic Attacks deal a total of 888% Physical DMG. Gains a total of 40 Glaciation Value in the process.

Echoing Melody: Press and Hold Basic Attack

Press and hold Basic Attack to make Selena hold her rapier vertically, charge shortly, and then thrust at the enemy, dealing Physical DMG and gaining Signature Energy. During any ping, press and hold Basic Attack to cast this quickly.
- Deals 320% Physical DMG. Gains 12 Signature Energy after casting.
- When there are Ice Spikes, deals 600% Glaciation DMG instead.
- When cast by pressing and holding Basic Attack, it will consume Musical Notes over time and then increase Base DMG by 50%/100%/200% according to the number of Musical Notes consumed. Selena can block incoming attacks when charging. Upon a successful block, she will spend all Musical Notes to cast this skill. Triggers Matrix if it is not on cooldown.

Inverted Divisi: Holding the Rapier + 1 Musical Note + Tap Dodge

When Selena is holding her rapier, tap Dodge to cast this skill quickly at the cost of 1 Musical Note. Selena will thrust forward quickly to deal Physical DMG. With enough Musical Notes, tap Dodge to cast this again. Then, tap Basic Attack to follow up with the 5th hit of Basic Attack - Intro.
- Gains Super Armor and can dodge incoming attacks in the process. A successful dodge will trigger Matrix if it is not on cooldown.
- Deals 400% Physical DMG. Gains 5 Signature Energy after casting.
Skill icon
Signature
Fugal Sonata
Level
18

Rainy Prelude: 60 Signature Energy + Tap/Press and Hold Signature

Selena prepares to perform, enters the Flow State, and deals Physical DMG. Triggers Time Lag Calculation in the process. Immediately resets Matrix's cooldown after casting. In the Flow State, gains Super Armor and Variation Points over time.
- Deals 480% Physical DMG.
- If cast by pressing and holding Basic Attack with 10 Arctic Ice Layers, it will generate Ice Spikes.
- Gains 3 Variation Points every second.

Majestic Interlude: Flow State + 90 Signature Energy + Tap Signature

Selena gives a magnificent performance, dealing Physical DMG and exiting the Flow State. Triggers Time Lag Calculation in the process.
- Deals 1000% Physical DMG.
- When there are Ice Spikes, deals 3000% Glaciation DMG instead. Ends Ice Spikes and triggers Ice Burst after casting.
- Clears all Melody Points and Variation Points and removes 1 stack of Noise after casting.

Note of Termination: Grand Finale + 90 Signature Energy + Tap Signature

Selena performs her finale, dealing Physical DMG and exiting Grand Finale. Triggers Time Lag Calculation in the process. Gains 2 stacks of Noise after casting. When there is Noise, Selena will not be able to cast Signature - Note of Termination and will cast Signature - Majestic Interlude instead. Removes 1 stack of Noise every time when entering the battlefield or casting Signature - Majestic Interlude.
- Deals 3500% Physical DMG.
- When there are Ice Spikes, deals 7500% Glaciation DMG instead. Ends Ice Spikes and triggers Ice Burst after casting.
- Clears all Melody Points and Variation Points and gains 3 Signal Orbs after casting.
Skill icon
QTE
Resplendent Symphony
Level
18

QTE: Tap QTE

Selena spins and dances to attack the target, dealing Physical DMG.
- Deals 600% Physical DMG.
Skill icon
Class
Attacker
Level
18

Extra DMG Bonus increases by 20%.
Skill icon
Ultima
Ultima Awaken
Level
1

Gains 3 Signal Orbs when entering battle.

Gains 3 Signal Orbs when entering battle.

Passive Skills

Skill icon
Core Passive
Classical Romanticism
Level
18

Solo Realm

Selena normally attacks with her rapier. In the Flow State, she will attack with the cello instead. She cannot enter the Matrix by dodging. It can only be triggered by Basic Attack - Echoing Melody/Basic Attack - Inverted Divisi. Enters Solo upon entering the Matrix triggered by herself.

Concerto Orb: Flow State + Tap Concerto Orb

In the Flow State, 6 Signal Orbs will be converted to Concerto Orbs. During the Flow State, Selena can only obtain and use Concerto Orbs. After casting this skill, deals Physical DMG and gains Musical Note(s), Variation Point(s), Melody Point(s), and Signature Energy. Regains other Signal Orbs at the end of the Flow State.
- Deals 600% Physical DMG.
- Gains 1 Musical Note for each 3 Concerto Orbs consumed.
- When there are Ice Spikes, deals 1600% Glaciation DMG instead.
- Gains 5 Variation Points, 10 Melody Points, and 5 Signature Energy after casting.

Melodic Outburst: Flow State + 60 Melody Points + Press and Hold Dodge

In the Flow State, Selena can accumulate Melody Points by casting Concerto Orbs, up to 60. Meanwhile, spends 60 Melody Points and summons a clone to attack, dealing Physical DMG and gaining Variation Points and Signature Energy.
- Deals 4000% Physical DMG.
- When there are Ice Spikes, deals 10000% Glaciation DMG instead.
- Becomes Invincible and cannot cast Signature in the process. Gains 30 Variation Points and 60 Signature Energy after casting.

Grand Finale: Flow State + 100 Variation Points

In the Flow State, Selena can accumulate Variation Points by casting specific skills, up to 100. At Max Variation Points, Selena will enter Grand Finale and immediately gain 90 Signature Energy.
- Removes all Melody Points upon entering Grand Finale.
- Grand Finale lasts 7s. After entering the Grand Finale, Selena will attack with the rapier instead and will automatically cast Signature - Majestic Interlude at the end.
- During Grand Finale, Signal Orbs are infinite.
- Clears all Musical Notes at the end of Grand Finale.

Effect: Glaciation

Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation.
- At 100 Glaciation Value, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers.
- When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s.
- While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s.
- When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.
Skill icon
Leader
Leader - Freezing Intro
Level
1

Increases Physical DMG and Glaciation DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
Skill icon
Rank SS
Rainbow-Hued Melody
Level
2

Lv.1: Unlocked at S5 Rank

Casting Basic Attack - Echoing Melody, Melodic Outburst, or Signature - Majestic Interlude/Signature - Note of Termination will activate all available QTEs. Triggers all available QTEs upon being switched in.

Lv.2: Unlocked at SS Rank

Immediately gains 60 Melody Points when casting Signature - Rainy Prelude. After casting Melodic Outburst, every time when casting Concerto Orb(s), deals double DMG until the end of the Flow State. Base DMG of Signature - Majestic Interlude/Signature - Note of Termination increases by 30%. After casting Signature - Majestic Interlude/Signature - Note of Termination and exiting the battlefield, enters Lingering Echoes, launching an attack every 2s to deal 2000% Physical DMG. Exits Lingering Echoes after 4 attacks.
Skill icon
Rank SSS
Interstellar Resonance
Level
2

Lv.1: Unlocked at SS3 Rank

When there are 60 Melody Points, Concerto Orbs' Variation Points acquisition efficiency doubles. Each Musical Note consumed will increase the Base DMG of the next Melodic Outburst by 20%, up to 100%. Casting Signature - Majestic Interlude/Signature - Note of Termination will increase the Base DMG of QTEs by 500% throughout the battle.

Lv.2: Unlocked at SSS Rank

Gains 1 Musical Note, 12 Signature Energy, and 1 Signal Orb upon entering the battlefield. Musical Notes are capped at 5 instead. When performing a ping to cast Basic Attack - Echoing Melody, converts maximum 6 Signal Orbs to Musical Notes. With 4/5 Musical Notes, increases Base DMG of Basic Attack - Echoing Melody to 300%/600% instead. During Lingering Echoes, Selena deals 100% more Extra DMG.
Skill icon
Rank SSS+
Timeless Song
Level
3

Lv.1: Unlocked at SSS3 Rank

Extra DMG of Signature - Majestic Interlude/Signature - Note of Termination increases by 60%.

Lv.2: Unlocked at SSS6 Rank

Extra DMG of Basic Attack - Echoing Melody and Melodic Outburst increases by 30%.

Lv.3: Unlocked at SSS+ Rank

Extra DMG of Rhythmic Piercing, Concerto Orbs, and Signal Orbs increases by 40%.