characters

Lee: Palefire

/BPN-06
Health LogoHealth8904
Health LogoAttack1962
Health LogoDefense1447
Health LogoCritical914

Orbs

Skill icon
Red Orb
Precise Shots
Level
18

Red Orb: Ping Red Orb

Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.
- Each shot deals 16%/32%/48% Physical DMG based on the number of Red Orbs pinged.
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Yellow Orb
Infernal Shot
Level
18

Yellow Orb: Ping Yellow Orb

Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.
- The explosion deals 100%/150%/200% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 12%/24%/36% Fire DMG every 0.5s.
- Attacking enemies in the burning area deals them 12% Extra Fire DMG (this effect triggers up to once every 0.1s).
Skill icon
Blue Orb
Magnetic Shot
Level
18

Blue Orb: Ping Blue Orb

Fires an explosive round at the target, dealing Physical DMG.
- Deals 200%/400%/600% Physical DMG based on the number of Blue Orbs pinged.

Active Skills

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Basic Attack
Shooting Mode
Level
18

Basic Attack: Tap Basic Attack

Fires consecutive shots, dealing Physical DMG.
- Deals 880% Physical DMG in total.
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Signature
Signature - 360° Shooting
Level
18

Signature Move: 100 Energy + Tap Signature

Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.
- Deals 800% Physical DMG in total and 1200% Fire DMG.
Skill icon
QTE
360° Shooting - Rapid Fire
Level
18

QTE: Tap QTE

Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.
- The shots deal 330% Physical DMG.
- Electrocuted targets take 20% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts.
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Class
Attacker
Level
18

Extra DMG Bonus increases by 20%.
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Ultima
Ultima Awaken
Level
1

Gains 3 Signal Orbs when entering battle.

Passive Skills

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Core Passive
Controlling Bullet
Level
18

Core Passive: Ping Yellow Orb + Ping Red Orb

After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.
- The explosion deals 40% Fire DMG to enemies in the area.
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Leader
Leader - Riot of Color
Level
1

Increases Physical DMG of all members by 5% and Elemental DMG of all members by 5%.
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Rank SS
Landing Prediction - Lightning
Level
1

When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%.
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Rank SSS
Landing Prediction - Flame
Level
1

Extra DMG Bonus increases by 15% before taking any damage. This effect has a 10s cooldown.
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Rank SSS+
Enhanced Controlling Bullet
Level
1

Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%.

Leap

Skill icon
Bipolar Expansion
Level
18

Explosion DMG from [Infernal Shot]'s blasting round increases by 10%%. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.

·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.

·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.
Skill icon
Center Axis Relock
Level
18

After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters Blasting Mode for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by 10%. Pinging orbs will grant extra effects:

Red Orbs: Extends Blasting Mode by 0.5/1/1.5s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].
Yellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and Blasting Mode extends by 0.3s.

·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.

·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.
Skill icon
Flaming Cyclone
Level
18

Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by 10%.

·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.

·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.