Silent Snow: Press and Hold Red Orb or Dodge
Starts charging to generate Calibration, while gaining Super Armor and 90% DMG Reduction.
- When Calibration is lower than 80, gains 20 Calibration every second. When Calibration is lower than 160 but no lower than 80, gains 40 Calibration every second. When Calibration is no lower than 160, gains 80 Calibration every second.
- Max 200 Calibration.
- Releasing the button early while charging will automatically dodge. Gains Calibration normally while dodging. Upon a successful dodge, additionally gains a Signal Orb.
Transient Blizzard: Calibration Gauge Full + Release Red Orb or Dodge
Depending on the charging method, enters one of the Calibration Modes to pull, weaken and damage enemies, while gaining 3 Signature Energy and a Backup Revolver. While casting, triggers Matrix if it is not on cooldown. In Calibration Mode, casting Flurry Blitz or Frosty Barrage grants Shield.
- Press and hold Red Orb then release to enter Quiet Calibration Mode and deal 500% Ice DMG.
- Press and hold Dodge then release to enter Frigid Calibration Mode and deal 280% Glaciation DMG.
- Upon entering Calibration Mode, inflicts Frost Corrosion that reduces Ice Resistance by 25% for 8s.
- Calibration Mode drains 30 Calibration every second. Once Calibration is depleted, Calibration Mode will end. In Calibration Mode, 3-Pings generate 40 Calibration.
- In Calibration Mode, casting Flurry Blitz or Frosty Barrage will grant a shield equal to 5% of max HP, stacking up to 6 times.
- If the cylinder is empty upon entering Calibration Mode, instantly gains 1 Condensation Projectile.
LN2 Freeze
When switched in, automatically refills the cylinder.
Efficiency Correction
Whenever consuming a Condensation Projectile, gains a Correction Projectile and charges CUB.
- While charging the CUB, consuming 1 Condensation Projectile will also count as pinging 1 basic Signal Orb.
- Consumes 1 Condensation Projectile to gain 1 Correction Projectile.
- Max 30 Correction Projectiles.
Cavity Tear
Dealing damage with Condensation Projectiles will also weaken the enemy.
- Dealing damage with Condensation Projectiles will also inflict Frost Corrosion that reduces Ice Resistance by 25% for 8s.
Effect: Glaciation
Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation.
- At 100 Glaciation Value, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers.
- When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s.
- While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s.
- When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.