Celica's Class

Schism Strike
During Untamed Impulse, Vera: Geiravor can cast only Blue Orbs, and her Basic Attacks generate only Blue Orbs.
- After entering Last Blaze, she can cast only Red Orbs, and her Basic Attacks generate only Red Orbs.
- Upon entering Last Blaze, retains any unused Blue Orbs from Untamed Impulse.
- Upon exiting Last Blaze, converts all existing Red Orbs into Blue Orbs.
- When exiting the battlefield during Last Blaze, clears all existing Blue and Red Orbs, then gains Blue Orbs upon re-entry.
- Each cast of QTE - Infernal Silhouette additionally increases her Base DMG the next time she enters Absolute Pyre.
Shadowhunt Tremor: During Untamed Impulse + Press and Hold Basic Attack
Vera: Geiravor strikes the enemy with her lance, dealing Fire DMG. Gains Super Armor and Signature Energy while casting this skill.
Hellfire Crucible: During Last Blaze + 20 Rekindled Doom + Press and Hold Basic Attack
Vera: Geiravor wields her lance to attack, dealing Fire DMG and entering the Hellfire Crucible Combo. Gains Super Armor while casting this skill.
- Based on the number of Yellow Orbs cleared by Tempered in Midnight, converts Final Embers into HP.
- If Penal Immersion is active, Vera: Geiravor instead deals Darkflow DMG and gains Darkflow Reserve.
Razor Whirlwind: During Last Blaze + After Hellfire Crucible Combo + 20 Rekindled Doom + Press and Hold/Repeatedly tap Basic Attack
Flames erupt from the tip of Vera: Geiravor's lance as she exits the Hellfire Crucible Combo, dealing Fire DMG and entering the Razor Whirlwind Combo. Gains Super Armor while casting this skill.
- Based on the number of Yellow Orbs cleared by Tempered in Midnight, converts Final Embers into HP.
- If Penal Immersion is active, Vera: Geiravor instead deals Darkflow DMG and gains Darkflow Reserve.
Rending Ravage: During Last Blaze + After Razor Whirlwind Combo + 20 Rekindled Doom + Press and Hold/Repeatedly tap Basic Attack
Vera: Geiravor swings her lance with relentless battle resolve, dealing Fire DMG and exiting the Razor Whirlwind Combo. Gains Super Armor while casting this skill.
- Based on the number of Yellow Orbs cleared by Tempered in Midnight, converts Final Embers into HP.
- If Penal Immersion is active, Vera: Geiravor instead deals Darkflow DMG and gains Darkflow Reserve.
Dawnbreaker's Rush
When Vera: Geiravor takes damage during Last Blaze, converts HP lost into Final Embers.
- Gains DMG Reduction based on the current Final Embers.
- Converts all Final Embers into HP at the end of battle.
Nocturne Incineration
Allies healed by Vera: Geiravor gain an enhancement effect.
- Converting Final Embers into HP does not count as healing.
Effect: Darkflow
Accumulating Darkflow Reserve grants Darkflow stacks. Characters with the Darkflow Effect will gain a Darkflow Aura based on the current Darkflow stacks, dealing a small amount of Darkflow DMG over time to enemies and reducing their HP recovery. When the Darkflow stacks reach the threshold, the Aura upgrades, increasing its area of effect and dealing massive Darkflow DMG to enemies within the area.