characters

Yata: Fulgor

/BPN-48
Health LogoHealth8904
Health LogoAttack1962
Health LogoDefense1447
Health LogoCritical914

Orbs

Skill icon
Red Orb
Esotericism: Homer
Level
18

Red Orb Combo 1: Not in Ping Combo + Ping Red Signal Orb

Gathers electric currents and releases a batting strike, dealing Lightning DMG and gaining Heartflow.
- Deals 100%/200%/300% Lightning DMG and gains 10/20/30 Heartflow based on the orbs pinged.
- When there are Ice Spikes, deals 80%/160%/240% Glaciation DMG instead.
- Dodge or block the baseball bat when it's flying back to trigger the Matrix.

Red Orb Combo 2: Red Orb Combo 1 + Ping Red Signal Orb

Catches the bat and launches an attack forward, dealing Lightning DMG and gaining Heartflow.
- Deals 160%/320%/480% Lightning DMG and gains 10/20/30 Heartflow based on the orbs pinged.
- When there are Ice Spikes, deals 130%/260%/390% Glaciation DMG instead.
Skill icon
Yellow Orb
Esotericism: Collapse
Level
18

Yellow Orb Combo 1: Not in Ping Combo + Ping Yellow Signal Orb

Accumulates energy to dash forward, dealing Lightning DMG and gaining Heartflow.
- Deals 120%/240%/360% Lightning DMG and gaining 10/20/30 Heartflow based on the orbs pinged.
- When there are Ice Spikes, deals 90%/180%/270% Glaciation DMG instead.

Yellow Orb Combo 2: Yellow Orb Combo 1 + Ping Yellow Signal Orb

Leaps up and throws a punch at the enemy, dealing Lightning DMG and gaining Heartflow.
- Deals 180%/360%/540% Lightning DMG and gaining 10/20/30 Heartflow based on the orbs pinged.
- When there are Ice Spikes, deals 150%/300%/450% Glaciation DMG instead.
Skill icon
Blue Orb
Esotericism: Slash
Level
18

Emptiness: Tap Esoteric Orb

Harnesses the power of electricity and light to slash the enemy, dealing Lightning DMG.
- Deals 420% Lightning DMG and gains 1 stack of Will and 1 stack of Illumination.
- When there are Ice Spikes, deals 330% Glaciation DMG instead.
- Using an Esoteric Orb will be regarded as a 3-Ping.

Loop: Enhanced Esoteric Orb+ Tap Esoteric Orb

Launches an attack at nearby enemies, dealing Lightning DMG.
- Deals 630% Lightning DMG and gains 2 stacks of Will and 2 stacks of Illumination.
- When there are Ice Spikes, deals 500% Glaciation DMG instead.
- Using an Esoteric Orb will be regarded as a 3-Ping.

Mirage: With Arctic Ice Layers + Press and Hold Esoteric Orb

Press and hold Esoteric Orb to generate Ice Spikes based on the existing Arctic Ice Layers.

Active Skills

Skill icon
Basic Attack
Raging Gust
Level
18

Basic Attack: Tap Basic Attack

Attacks the enemy with martial arts moves, dealing Lightning DMG.
- Deals a total of 610% Lightning DMG.
Skill icon
Signature
Skyward Flash
Level
18

Signature Move: 80 Energy + Tap Signature

Uses all energy to fire a blast shell, dealing 2400% Lightning DMG, during which time, becomes Invincible and activates all available QTEs.
- When there are Ice Spikes, deals 2000% Glaciation DMG instead.
- Spend the existing Will stacks. Each stack will increase Skyward Flash's Base DMG by 50%. Max 2 stacks.
- Casting Skyward Flash will reset Yata's status back to the Void Realm and empty the existing Heartflow.
Skill icon
QTE
Homer Break
Level
18

Homer Break: Tap QTE

Releases a batting strike, dealing a total of 600% Lightning DMG.
Skill icon
Class
Attacker
Level
18

Extra DMG Bonus increases by 20%.
Skill icon
Ultima
Ultima Awaken
Level
1

Gains 3 Signal Orbs when entering battle.

Gains 3 Signal Orbs when entering battle.

Passive Skills

Skill icon
Core Passive
Thunder Outflux
Level
18

Vortex Absorption

Basic Attack only grants Red or Yellow Orbs. Ping Red or Yellow Orbs to gain Heartflow.

Divine Teaching

Yata can enhance herself through Heartflow.
- Yata is in the Void Realm upon entering the battlefield. After gaining 90 Heartflow, she will enter the Sanctuary Realm and gains an Esoteric Orb, granting her Super Armor when casting Thunder Outflux - Night Raid.
- After gaining 60 Heartflow in the Sanctuary Realm, Yata will enter the Epiphany Realm and gain an Esoteric Orb and a 10% ATK Bonus. After that, every 30 Heartflow will grant an Esoteric Orb.
- Gaining an Esoteric Orb will enhance the existing Esoteric Orbs.
- Upon exiting the battlefield, Yata will reenter the Void Realm and clear her Heartflow, Illumination, and Esoteric Orbs.

Mirror Return: Not Moving + Tap Dodge to Block Successfully + Tap Basic Attack

Tap Dodge without moving the joystick to perform a Block. After a successful Block, tap Basic Attack to counterattack, dealing 540% Lightning DMG. If the Block triggers a Matrix, Mirror Return will additionally restore a set of Signal Orbs.

Night Raid: With Illumination + Press and Hold Basic Attack

Yata gains Illumination by casting Esotericism: Slash. Illumination can stack up to 2 times. With Illumination, press and hold Basic Attack to spend all Illumination stacks and cast Night Raid, dealing damage based on Illumination stacks spent.
- Night Raid - Patrol deals 240%/400% Lightning DMG, then followed by Night Raid - Snatch that can be channeled. When there are Ice Spikes, deals 216%/360% Glaciation DMG instead.
- Night Raid - Snatch deals 360%/600% Lightning DMG every second. When casting it, Yata will automatically block incoming attacks at the cost of Dodge Gauge value and gain 1 Signal Orb every 1.5s. Release Basic Attack to cast Night Raid - Halt in advance. When there are Ice Spikes, deals 288%/480% Glaciation DMG every second.
- Channeling Night Raid - Snatch for more than 1s to accumulate Glaciation Gauge value over time and at an increasing speed. After 1s, gains 100 Glaciation Value every second. After 2s, gains 200 Glaciation Value every second. After 4s, gains 250 Glaciation Value every second.
- Night Raid - Halt deals 600%/1000% Lightning DMG. Gains 10 Signature Energy after casting it. When there are Ice Spikes, deals 540%/900% Glaciation DMG instead.

Effect: Glaciation

Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation.
- At 100 Glaciation Value, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers.
- When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s.
- While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s.
- When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.
Skill icon
Leader
Leader - Absolute Thunder
Level
1

Lightning DMG of all team members increases by 10%.
Skill icon
Rank SS
Thunder Walker
Level
2

Lv.1: Unlocked at S5 Rank

Casting Night Raid - Halt grants 1 set of Red Orbs.

Lv.2: Unlocked at SS Rank

Red and Yellow Orb Pings deal 50% more Base DMG. Gains 30 Heartflow when switched to and entering the battlefield.
Skill icon
Rank SSS
Discipline Practitioner
Level
2

Lv.1: Unlocked at SS3 Rank

Esotericism: Slash's Base DMG increases by 100%.

Lv.2: Unlocked at SSS Rank

Gains 60 extra Heartflow every time when entering the battlefield. If 2 stacks of Illumination were consumed to cast Thunder Outflux - Night Raid, then casting Night Raid - Halt will grant 25 extra Signature Energy.
Skill icon
Rank SSS+
Mushin State
Level
3

Lv.1: Unlocked at SSS3 Rank

Extra DMG of Thunder Outflux - Night Raid and Thunder Outflux - Mirror Return increases by 30%.

Lv.2: Unlocked at SSS6 Rank

Extra DMG of Esotericism: Homer, Esotericism: Collapse, and Esotericism: Slash increases by 40%.

Lv.3: Unlocked at SSS+ Rank

Skyward Flash deals 20% more Extra DMG.