Vortex Absorption
Basic Attack only grants Red or Yellow Orbs. Ping Red or Yellow Orbs to gain Heartflow.
Divine Teaching
Yata can enhance herself through Heartflow.
- Yata is in the Void Realm upon entering the battlefield. After gaining 90 Heartflow, she will enter the Sanctuary Realm and gains an Esoteric Orb, granting her Super Armor when casting Thunder Outflux - Night Raid.
- After gaining 60 Heartflow in the Sanctuary Realm, Yata will enter the Epiphany Realm and gain an Esoteric Orb and a 10% ATK Bonus. After that, every 30 Heartflow will grant an Esoteric Orb.
- Gaining an Esoteric Orb will enhance the existing Esoteric Orbs.
- Upon exiting the battlefield, Yata will reenter the Void Realm and clear her Heartflow, Illumination, and Esoteric Orbs.
Mirror Return: Not Moving + Tap Dodge to Block Successfully + Tap Basic Attack
Tap Dodge without moving the joystick to perform a Block. After a successful Block, tap Basic Attack to counterattack, dealing 540% Lightning DMG. If the Block triggers a Matrix, Mirror Return will additionally restore a set of Signal Orbs.
Night Raid: With Illumination + Press and Hold Basic Attack
Yata gains Illumination by casting Esotericism: Slash. Illumination can stack up to 2 times. With Illumination, press and hold Basic Attack to spend all Illumination stacks and cast Night Raid, dealing damage based on Illumination stacks spent.
- Night Raid - Patrol deals 240%/400% Lightning DMG, then followed by Night Raid - Snatch that can be channeled. When there are Ice Spikes, deals 216%/360% Glaciation DMG instead.
- Night Raid - Snatch deals 360%/600% Lightning DMG every second. When casting it, Yata will automatically block incoming attacks at the cost of Dodge Gauge value and gain 1 Signal Orb every 1.5s. Release Basic Attack to cast Night Raid - Halt in advance. When there are Ice Spikes, deals 288%/480% Glaciation DMG every second.
- Channeling Night Raid - Snatch for more than 1s to accumulate Glaciation Gauge value over time and at an increasing speed. After 1s, gains 100 Glaciation Value every second. After 2s, gains 200 Glaciation Value every second. After 4s, gains 250 Glaciation Value every second.
- Night Raid - Halt deals 600%/1000% Lightning DMG. Gains 10 Signature Energy after casting it. When there are Ice Spikes, deals 540%/900% Glaciation DMG instead.
Effect: Glaciation
Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctic Ice Layers, Ice Spikes and Congelation can transfer to the next character with Effect: Glaciation.
- At 100 Glaciation Value, casts Arctic Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers.
- When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s.
- While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s.
- When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.