characters

Roland: Flambeau

/BPB-26
Health LogoHealth8904
Health LogoAttack1962
Health LogoDefense1447
Health LogoCritical914

Orbs

Skill icon
Red Orb
Swirling Flames
Level
18

Red Orb 1st Hit: Tap Red Orb

Quickly slashes and swipes, dealing Fire DMG.
- Deals 300% Fire DMG.

Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb

Spins and swipes twice, dealing Fire DMG.
- Deals 600% Fire DMG.

Red Orb: Apex of Trickery state + Tap Red Orb

While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.
- Deals 1260% Fire DMG with 40 Trickery Points.
Skill icon
Yellow Orb
Smoldering Kick
Level
18

Yellow Orb 1st Hit: Tap Yellow Orb

Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.
- Deals 400% Fire DMG.

Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb

Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.
- Deals 410% Fire DMG.
- Stun lasts 2s.

Yellow Orb: Apex of Trickery state + Tap Yellow Orb

While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.
- Deals 1170% Fire DMG with 40 Trickery Points.
Skill icon
Blue Orb
Hot Pursuit
Level
18

Blue Orb 1st Hit: Tap Blue Orb

Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.
- Deals 360% Fire DMG.

Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb

Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.
- Deals 370% Fire DMG.

Blue Orb: Apex of Trickery state + Tap Blue Orb

While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.
- Deals 1120% Fire DMG with 40 Trickery Points.

Active Skills

Skill icon
Basic Attack
Deceptive Performance
Level
18

Basic Attack: Tap Basic Attack

Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.
- Deals 570% Physical DMG in total.

Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb

Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.
- Deals 110% Physical DMG in total.
- Generates 10 Deception Points.

Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb

Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.
- Deals 135% Physical DMG in total.
- Generates 20 Deception Points.

Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb

Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.
- Deals 170% Fire DMG in total.
- Generates 30 Deception Points.

Basic Attack: Apex of Trickery state + Tap Basic Attack

While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.
- Deals 900% Fire DMG with 25 Trickery Points.
Skill icon
Signature
Apex of Trickery
Level
18

Signature Move: 100 Energy + Tap Signature

Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.
- Deals 1600% Fire DMG in total.
- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb.

Signature Move: Apex of Trickery state

During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.
- While in the Apex of Trickery state, 5 Trickery Points are consumed every second.

Incinerating Orb: Ping Incinerating Orb

Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.
- Deals 1100% Fire DMG in total.
Skill icon
QTE
Astounding Fireworks
Level
18

QTE: Tap QTE

Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.
- Deals 640% Fire DMG in total.
Skill icon
Class
Vanguard
Level
18

Gains 20% Extra DMG Bonus and Shield that absorbs damage up to 20% of max HP for 10s when the character enters the battlefield.
Skill icon
Ultima
Ultima Awaken
Level
1

Immediately gains 30 Deception Points upon entering battle for the first time.

Passive Skills

Skill icon
Core Passive
Art of Deception
Level
18

Core Passive: Trigger valid combos

The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.
- The Basic Attack combo DMG ratio changes to 200%.
- Gains 10/20/30 Deception Points (up to 90) based on the combo type.
- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.
- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.
- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.
- Gains 60 Deception Points when switched off battle.
- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy.
Skill icon
Leader
Leader - Grinning Trickster
Level
1

Increases Fire DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%.
Skill icon
Rank SS
Sleight of Hand
Level
1

The Extra DMG Bonus of regular Signal Orb skills increases by 15%. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form.
Skill icon
Rank SSS
Striking Pose
Level
1

The Deception Points limit increases by 60. Gains 30 bonus Deception Points each time entering the battlefield. Gains 5 bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by 100%.
Skill icon
Rank SSS+
Decoy Flare
Level
1

During Apex of Trickery, Fire DMG increases by 15% and the Extra DMG Bonus of Signal Orb skills increases by 30%. After casting a Signature Move, the cooldown of Matrix is reset.

Uniframe

Skill icon
Tango Chainblade
Level
18

Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's All-out Attack. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move Tango Chainblade, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, Tango Chainblade will deal Fire DMG equal to 6%/8%/10%/12% of the target's max HP and deplete 15%/20%/25%/30% of its Finisher Gauge, while dealing 300% Fire DMG to other surrounding targets.

Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)

Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)
Skill icon
Curtain Call
Level
18

Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of Curtain Call, tapping Basic Attack will perform the Finishing Move Curtain Call: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing 800% Fire DMG.

Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)

Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)
Skill icon
Enhanced Speed Attack
Level
1

The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.)
Skill icon
Enhanced Team
Level
1

After any Uniframe in the team finishes an enemy, restores 20% of self max HP and increases Fire DMG of all Uniframes in the team by 10% for 15s.
Skill icon
Enhanced Finishing Move
Level
1

When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing Finishing Move - Curtain Call, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of 1600% Fire DMG.