constructs

Jetavie: Daybreak

/MAV-01
Daybreak

Introduction

Say goodbye to the warm cradle and confront the painful awakening—she has traversed infinite loops to enter the real world with the full might of the matrix.

Specialties

Burst - Deals massive DMG in a short time.
Ignition - Launches the enemy into the Combustible status and Ignites them.

Elements

dark (100%)
Effect
Ignition Ignition - The frame's condensed nitrogen has been replaced with a newly created chemical material with an optimized ignition process, making it easier to set the target on fire and deal damage to it over time through attacks.
Rank
Base Rank
A-Rank
Class
Attacker
Weapon
Fusion Gunsword
Signature
Final Arbiter
Faction
Unknown
Gift
"White Box"

Celica's Class

Celica Teaching

Cluster Analysis

Signal Orbs gained are converted into Cluster Orbs. When not in the Panoptic Segmentation Mode, Jetavie can only cast Yellow or Blue Orb Skills. After she enters Panoptic Segmentation, Red Orb Skills will be available. When entering Charge Stance by pinging Signal Orbs, continuously restores Signature Energy, up to 40. Pinging Cluster Orbs enhances the corresponding Charged Skill, up to 3 times. When Extreme Dodge is triggered by pressing Dodge, gains 30 Load Points instead of entering Matrix.

Kinetic Load: Press and hold Red Orb to charge + Absurdum Points fully charged

Enters Charge Stance, then unleashes a sword strike upon release, dealing Dark DMG and restoring Signature Energy.

Reflection Chain: During Kinetic Load enhanced by Cluster Orbs + Press and hold Basic Attack

Dashes toward the target and delivers a slashing attack, dealing Dark DMG while restoring 80 Signature Energy.

Tectonic Revolt: In Panoptic Segmentation + 100 Signature Energy + Tap Signature

Jetavie leaps into the air and plunges down to strike the target on the ground, dealing damage before exiting the Panoptic Segmentation Mode.
- If the target is Ignited, Jetavie casts Tectonic Revolt: Burn instead, dealing Ignition DMG, removing the target's Ignition status, and inflicting additional Ignition DMG.

Effect: Ignition

Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks.
Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% (Tank Skills will not be triggered) every second for 10s.
- Upon the death of the last unit on the battlefield, subsequent units will inherit its Combustible/Ignition status.