Devil Arm Energy
When pinging Signal Orbs via Devil Sword Dante, Dr. Faust, or Balrog, or when casting DSD Combo or Balrog Combo, gains Devil Arm Energy. When Devil Arm Energy is full, spends Devil Arm Energy to enhance the effects of Dance Macabre, Real Impact, and Red Hot Night.
- A complete DSD Combo/Balrog Combo grants 4/1 points of Devil Arm Energy respectively.
- When casting Devil Sword Dante/Dr. Faust - Set Hat/Balrog, gains 1/2/6 points of Devil Arm Energy based on the number of orbs pinged. For every Signal Orb pinged during Dr. Faust: Red Hot Night - Charge, gains 1 Devil Arm Energy.
- When casting Dance Macabre with full DT, if Devil Arm Energy is full, spends all of it and gains 40 Signature Energy, 400 Judgement Points, and a Devilsword Mark.
- When casting Real Impact with full DT, if Devil Arm Energy is full, spends all of it and gains 40 Signature Energy, 400 Judgement Points, and an Ignition Mark.
- When casting Dr. Faust: Red Hot Night - Burst, if DT is full, spends all Devil Arm Energy and gains 25 Judgement Points for every Devil Arm Energy spent, and the Base DMG of this cast of Dr. Faust: Red Hot Night - Burst and the next cast of Sin Devil Trigger increases by 12.5%, up to 150%. When cast at maximum charge, gains an additional 28 Signature Energy.
- Up to 12 Devil Arm Energy can be possessed at a time.
Devil Arms Mastery
Gains 3 Signal Orbs upon entering battle. Dante gains different enhancements when he possesses different Marks.
- Devilsword Mark: Base DMG of Dance Macabre at full DT, SDT - Sin Stinger, SDT - The Luce, and SDT - Demolition increases by 100%.
- Ignition Mark: For every stack of Ignition on the enemy, Base DMG of Real Impact at full DT, SDT - Sin Stinger, SDT - The Luce, and SDT - Demolition increases by 5%. When dealing DMG to enemies with Ignition, extends the duration of Ignition by 0.9s. Triggers up to once per enemy, with trigger count resetting when the enemy is inflicted with Ignition once again.
- Dante can only possess one Mark at a time.
SDT
Spends SDT, dealing DMG and gaining Judgement Points. Upon cast, triggers Matrix if it is not on cooldown.
- Press and hold Red/Blue Orbs to cast SDT Skills. Every 30 points of SDT spent grants 38 Signature Energy and 100 Judgement Points.
- Press and hold Red Orbs to cast SDT - Sin Stinger, gathering nearby targets and dealing 630% Fire DMG. If Dante possesses an Ignition Mark upon casting, deals 910% Ignition DMG and gains 1000 points of Combustible Charge instead. Gains 80% DMG Reduction while casting.
- Press and hold Blue Orbs to cast SDT - The Luce, dealing 630% Fire DMG. If Dante possesses an Ignition Mark upon casting, deals 910% Ignition DMG and gains 1000 points of Combustible Charge instead. Gains 80% DMG Reduction while casting.
- When there are 120 points of DT, tap Yellow Orbs to spend all DT to cast SDT - Demolition, gaining 152 Signature Energy and 400 Judgement Points. SDT - Demolition gathers targets in a large area and deals 2300% Fire DMG. If Dante possesses an Ignition Mark upon casting, deals 3100% Ignition DMG and gains 4000 points of Combustible Charge instead. Gains 80% DMG Reduction while casting.
- SDT is capped at 120 points.
Royal Guard: Do Not Move Joystick + Dodge
Blocks an enemy's attack. Pressing and holding Dodge continuously depletes Dodge Gauge. Release the block to deal Fire DMG in retaliation.
- Deals 90% Fire DMG. If released right when an enemy is attacking, triggers a Royal Release instead, dealing 120% Fire DMG.
- While pressing and holding Dodge, consumes 60 Dodge Gauge every second.
Trickster: Move Joystick + Press and Hold Dodge
When cast on the ground, blinks above the enemy.
High Time: Human Form + Tap Jump
Jumps upward. When cast midair, press and hold to blink to the ground below the enemy.
- If held when casting on the ground, launches an enemy into the air instead, dealing 150% Fire DMG.
- When in midair, Dodge Gauge refills 300% faster.
Fire Weapons - Tap Fire Weapons
Shoots the enemy, dealing Fire DMG.
- If cast on the ground in Human Form while using Devil Sword Dante, deals 120% Fire DMG. If cast while using Balrog, deals 180% Fire DMG. If pushing the joystick upon casting, deals 200% Fire DMG instead.
- If cast midair in Human Form while using Devil Sword Dante, deals 120% Fire DMG. If pushing the joystick upon casting, deals 260% Fire DMG instead. If cast while using Balrog, deals 180% Fire DMG.
- If SDT Form is active when casting, deals 120% Fire DMG.
Provocation: Human Form + Aerial + Press and Hold Core Passive Bar
Throws a rose at the enemy.
Conjured Swords
Summons Conjured Swords to deal 1% Fire DMG.
- When in Human Form, tapping Core Passive Bar summons Conjured Swords that launch the enemy into the air. If pushing the joystick upon casting, Conjured Swords thrust at the enemy instead.
Effect: Ignition
Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks.
- Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% every second (Tank Skills will not be triggered) for 10s.
- The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.