characters

Dante: Dante

/Dante
Health LogoHealth8904
Health LogoAttack1962
Health LogoDefense1447
Health LogoCritical914

Orbs

Skill icon
Red Orb
Devil Sword Dante
Level
18

Weapon Switching: Without Devil Sword Dante + Tap Red Orb

Switches to Devil Sword Dante.

Stinger: With Devil Sword Dante + Tap Red Orb

Lunges forward, while summoning Conjured Swords to attack the enemy. Deals Fire DMG and gains DT upon cast.
- Deals 125%/250%/375% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 100% Fire DMG and gains 60 DT.

Million Stab: With Devil Sword Dante + During Stinger + Tap Red Orb

Rapidly performs multiple forward stabs, while summoning Conjured Swords to attack the enemy. Deals Fire DMG and gains DT upon cast.
- Deals 345%/690%/1035% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 225% Fire DMG and gains 60 DT.

Over Drive: With Devil Sword Dante + Press and Hold Red Orb

Swings the sword multiple times to unleash shockwaves, consuming Signal Orbs over time, while summoning Conjured Swords to attack the enemy. Deals Fire DMG and gains DT upon cast.
- At Lv.1 charge, deals 90%/180%/270% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 80% Fire DMG and grants 60 DT.
- At Lv.2 charge, deals 225%/450%/675% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 200% Fire DMG and grants 60 DT.

Helm Breaker: Midair + With Devil Sword Dante + Tap Red Orb

Performs a downward slash, dealing Fire DMG while summoning Conjured Swords to attack the enemy. Gains DT upon cast.
- Deals 80%/160%/240% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 70% Fire DMG and gains 60 DT.
Skill icon
Yellow Orb
Dr. Faust
Level
18

Red Hot Night - Charge: Tap/Press and Hold Yellow Orb

Puts on Dr. Faust and starts charging, obtaining DT. While charging, automatically consumes Signal Orbs. Triggers Matrix if it is not on cooldown and gains Super Armor and 99% DMG Reduction.
- For every 0.3s charged, gains 30 DT.
- Pings up to 12 Signal Orbs.

Red Hot Night - Burst: Press and Hold and Release Yellow Orb

Consumes all DT, pulling in enemies and summoning meteors that slam onto them, dealing Fire DMG. Dante is Invincible while casting this move.
- Deals 200% Fire DMG. For every 3 Signal Orbs pinged during Red Hot Night - Charge, deals an additional 580% Fire DMG.

Set Hat: Midair + Tap Yellow Orb

Throws out Dr. Faust, dealing Fire DMG. Gains DT upon cast.
- Deals 120%/240%/360% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 90% Fire DMG and gains 60 DT.
- Casts the skill again to retrieve Dr. Faust and deal 240%/480%/720% Fire DMG to enemies it previously hit based on the number of orbs pinged. If no Signal Orbs are pinged, deals 210% Fire DMG and gains 60 DT
Skill icon
Blue Orb
Balrog
Level
18

Weapon Switching: Without Balrog + Tap Blue Orb

Switches to Balrog.

Heavy Jolt: With Balrog + Tap Blue Orb

Throws a punch forward, while summoning Conjured Swords to attack the enemy. Deals Fire DMG based on the number of orbs pinged. Gains DT upon cast.
- Deals 150%/300%/450% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 130% Fire DMG and gains 60 DT.

Fly Dragon—With Balrog + During Heavy Jolt + Tap Blue Orb

Pounds enemies into the air with an uppercut, dealing Fire DMG while summoning Conjured Swords to attack the enemy. Gains DT upon cast.
- Deals 80%/160%/240% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 60% Fire DMG and gains 60 DT.

Break Spiral: With Balrog + Press and Hold Blue Orb

Dazzles the dance floor, consuming Signal Orbs over time, dealing Fire DMG while summoning Conjured Swords to attack the enemy. Gains DT upon cast.
- Deals 650%/1300%/1950% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 515% Fire DMG and gains 60 DT.

Firestorm: Midair + With Balrog + Tap Blue Orb

Attacks with Balrog, dealing Fire DMG while summoning Conjured Swords to attack the enemy. Gains DT upon cast.
- Deals 130%/260%/390% Fire DMG based on the number of orbs pinged. If no Signal Orbs are pinged, deals 110% Fire DMG and gains 60 DT.

Active Skills

Skill icon
Basic Attack
Trigger Heart
Level
18

DSD Combo: Wielding Devil Sword Dante + Tap Basic Attack

Attacks with Devil Sword Dante, dealing Fire DMG while summoning Conjured Swords to attack the enemy.
- Deals a total of 770% Fire DMG.
- When cast midair, deals a total of 290% Fire DMG.

Balrog Combo: Wielding Balrog + Tap Basic Attack

Attacks with Balrog, dealing Fire DMG.
- Deals a total of 320% Fire DMG while summoning Conjured Swords to attack the enemy.
- When cast midair, deals a total of 150% Fire DMG.

SDT Combo: SDT Form + Tap Basic Attack

Attacks the target, dealing 1500% Fire DMG.

Dance Macabre: With Devil Sword Dante + Press and Hold Basic Attack

Performs multiple attacks with Devil Sword Dante, dealing Fire DMG while summoning Conjured Swords to attack the enemy.
- If DT is not full when casting, deals a total of 540% Fire DMG.
- If DT is full when casting, consumes all DT to pull in targets and deal a total of 2150% Fire DMG. Gains Super Armor and 80% DMG Reduction but cannot cast Sin Devil Trigger in the process. Gains 50 Signature Energy and 200 Judgement Points after casting. If Dante possesses a Devilsword Mark when casting, Base DMG increases by 100%.
- DT is capped at 120 points.

Real Impact: With Balrog + Press and Hold Basic Attack

Charges and releases the Rising Dragon, dealing DMG while summoning Conjured Swords to attack the enemy.
- If DT is not full when casting, deals a total of 105%/420%/750% Fire DMG. If Dante possesses an Ignition Mark, deals 105%/420%/750% Ignition DMG instead.
- If DT is full when casting, consumes all DT to pull in targets and deal a total of 1960% Fire DMG. If Dante possesses an Ignition Mark when casting, deals 2800% Ignition DMG instead and applies 1000 points of Combustible Charge. Gains Super Armor and 80% DMG Reduction but cannot cast Sin Devil Trigger in the process. Gains 50 Signature Energy and 200 Judgement Points after casting.
- DT is capped at 120 points.
Skill icon
Signature
Sin Devil Trigger
Level
18

Sin Devil Trigger: With 125 Signature Energy + Human Form + Tap Signature

Devil Sword Dante gets summoned and pierces through Dante, activating Dante's SDT Form and dealing Fire DMG. DT is converted into SDT, immediately filling SDT Gauge. Triggers Time Lag Calculation when casting.
- Deals 750% Fire DMG. If Dante possesses an Ignition Mark, deals 930% Ignition DMG instead.
- While SDT Form is active, Dante gains Super Armor. Tap Core Passive Bar to make Dante exit SDT Form.

SDT - Finishing Move: 125 Energy + Human Form + Press and Hold Signature

Consumes all Judgement Points, dealing DMG and clearing all DT. Triggers Time Lag Calculation when casting.
-When casting SDT - Sin Inferno, if Dante possesses 800 or more Judgment Points, SDT - Final Judgement will be cast instead.

SDT - Sin Inferno: With 125 Signature Energy + SDT Form + Tap Signature

Leaps into the air and slams onto the ground, consuming all Judgement Points, dealing DMG. Triggers Time Lag Calculation when casting. If Field Ultralimit is active while casting, resets its duration.
- Deals 1500% Fire DMG.
- If Dante possesses an Ignition Mark, deals 1500% Ignition DMG instead and converts all Combustible into Ignition of equal stacks.
- If SDT Form is active when casting, exits the form immediately and all SDT will be cleared.
- Upon casting, removes Devilsword Mark and Ignition Mark.

SDT - Final Judgement: With 125 Signature Energy + SDT Form + Judgement Points above 800 + Tap Signature

Passes judgement on the enemy, consuming all Judgement Points and dealing DMG. Triggers Time Lag Calculation when casting. If Field Ultralimit is active while casting, resets its duration.
- Deals 2100% Fire DMG.
- If Dante possesses an Ignition Mark, deals 2100% Ignition DMG instead and converts all Combustible into Ignition of equal stacks.
- If SDT Form is active when casting, exits the form immediately and all SDT will be cleared.
- Upon casting, removes Devilsword Mark and Ignition Mark.

Judgement Points

When casting SDT - Sin Inferno or SDT - Final Judgement, gains additional effects based on Judgement Points consumed.
- Every 5 Judgement Points spent increases the Base DMG of SDT - Sin Inferno and SDT - Final Judgement by 0.75%.
- If Dante possesses an Ignition Mark, every 5 Judgement Points spent increases the Base DMG of SDT - Sin Inferno and SDT - Final Judgement by 0.24%/0.48%/0.72%/0.96%/1.2% when there are 4/8/12/16/20 stacks of Ignition.
- If cast at full Judgement Points, Base DMG of SDT - Final Judgement increases by 50%. If Dante possesses an Ignition Mark, Base DMG increases by 80% instead.
- Judgement Points are capped at 1000.
Skill icon
QTE
Dance Macabre - Flash
Level
18

QTE— Tap QTE

Swings the sword to attack the target, dealing a total of 600% Fire DMG.
Skill icon
Class
Attacker
Level
18

Extra DMG Bonus increases by 20%.
Skill icon
Ultima
Ultima Awaken
Level
1

Gains 3 Signal Orbs when entering battle.

Gains 3 Signal Orbs when entering battle.

Passive Skills

Skill icon
Core Passive
Devil Hunter Skill
Level
18

Devil Arm Energy

When pinging Signal Orbs via Devil Sword Dante, Dr. Faust, or Balrog, or when casting DSD Combo or Balrog Combo, gains Devil Arm Energy. When Devil Arm Energy is full, spends Devil Arm Energy to enhance the effects of Dance Macabre, Real Impact, and Red Hot Night.
- A complete DSD Combo/Balrog Combo grants 4/1 points of Devil Arm Energy respectively.
- When casting Devil Sword Dante/Dr. Faust - Set Hat/Balrog, gains 1/2/6 points of Devil Arm Energy based on the number of orbs pinged. For every Signal Orb pinged during Dr. Faust: Red Hot Night - Charge, gains 1 Devil Arm Energy.
- When casting Dance Macabre with full DT, if Devil Arm Energy is full, spends all of it and gains 40 Signature Energy, 400 Judgement Points, and a Devilsword Mark.
- When casting Real Impact with full DT, if Devil Arm Energy is full, spends all of it and gains 40 Signature Energy, 400 Judgement Points, and an Ignition Mark.
- When casting Dr. Faust: Red Hot Night - Burst, if DT is full, spends all Devil Arm Energy and gains 25 Judgement Points for every Devil Arm Energy spent, and the Base DMG of this cast of Dr. Faust: Red Hot Night - Burst and the next cast of Sin Devil Trigger increases by 12.5%, up to 150%. When cast at maximum charge, gains an additional 28 Signature Energy.
- Up to 12 Devil Arm Energy can be possessed at a time.

Devil Arms Mastery

Gains 3 Signal Orbs upon entering battle. Dante gains different enhancements when he possesses different Marks.
- Devilsword Mark: Base DMG of Dance Macabre at full DT, SDT - Sin Stinger, SDT - The Luce, and SDT - Demolition increases by 100%.
- Ignition Mark: For every stack of Ignition on the enemy, Base DMG of Real Impact at full DT, SDT - Sin Stinger, SDT - The Luce, and SDT - Demolition increases by 5%. When dealing DMG to enemies with Ignition, extends the duration of Ignition by 0.9s. Triggers up to once per enemy, with trigger count resetting when the enemy is inflicted with Ignition once again.
- Dante can only possess one Mark at a time.

SDT

Spends SDT, dealing DMG and gaining Judgement Points. Upon cast, triggers Matrix if it is not on cooldown.
- Press and hold Red/Blue Orbs to cast SDT Skills. Every 30 points of SDT spent grants 38 Signature Energy and 100 Judgement Points.
- Press and hold Red Orbs to cast SDT - Sin Stinger, gathering nearby targets and dealing 630% Fire DMG. If Dante possesses an Ignition Mark upon casting, deals 910% Ignition DMG and gains 1000 points of Combustible Charge instead. Gains 80% DMG Reduction while casting.
- Press and hold Blue Orbs to cast SDT - The Luce, dealing 630% Fire DMG. If Dante possesses an Ignition Mark upon casting, deals 910% Ignition DMG and gains 1000 points of Combustible Charge instead. Gains 80% DMG Reduction while casting.
- When there are 120 points of DT, tap Yellow Orbs to spend all DT to cast SDT - Demolition, gaining 152 Signature Energy and 400 Judgement Points. SDT - Demolition gathers targets in a large area and deals 2300% Fire DMG. If Dante possesses an Ignition Mark upon casting, deals 3100% Ignition DMG and gains 4000 points of Combustible Charge instead. Gains 80% DMG Reduction while casting.
- SDT is capped at 120 points.

Royal Guard: Do Not Move Joystick + Dodge

Blocks an enemy's attack. Pressing and holding Dodge continuously depletes Dodge Gauge. Release the block to deal Fire DMG in retaliation.
- Deals 90% Fire DMG. If released right when an enemy is attacking, triggers a Royal Release instead, dealing 120% Fire DMG.
- While pressing and holding Dodge, consumes 60 Dodge Gauge every second.

Trickster: Move Joystick + Press and Hold Dodge

When cast on the ground, blinks above the enemy.

High Time: Human Form + Tap Jump

Jumps upward. When cast midair, press and hold to blink to the ground below the enemy.
- If held when casting on the ground, launches an enemy into the air instead, dealing 150% Fire DMG.
- When in midair, Dodge Gauge refills 300% faster.

Fire Weapons - Tap Fire Weapons

Shoots the enemy, dealing Fire DMG.
- If cast on the ground in Human Form while using Devil Sword Dante, deals 120% Fire DMG. If cast while using Balrog, deals 180% Fire DMG. If pushing the joystick upon casting, deals 200% Fire DMG instead.
- If cast midair in Human Form while using Devil Sword Dante, deals 120% Fire DMG. If pushing the joystick upon casting, deals 260% Fire DMG instead. If cast while using Balrog, deals 180% Fire DMG.
- If SDT Form is active when casting, deals 120% Fire DMG.

Provocation: Human Form + Aerial + Press and Hold Core Passive Bar

Throws a rose at the enemy.

Conjured Swords

Summons Conjured Swords to deal 1% Fire DMG.
- When in Human Form, tapping Core Passive Bar summons Conjured Swords that launch the enemy into the air. If pushing the joystick upon casting, Conjured Swords thrust at the enemy instead.

Effect: Ignition

Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks.
- Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% every second (Tank Skills will not be triggered) for 10s.
- The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.
Skill icon
Leader
Leader - The Legendary Devil Hunter
Level
1

Increases Fire DMG and Ignition DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
Skill icon
Rank SS
Concealed Kindness
Level
2

Lv.1: Unlocked at S5 Rank

When casting Sin Devil Trigger, Red Hot Night - Burst, or Dance Macabre and Real Impact at full DT, activates all available QTEs.

Lv.2: Unlocked at SS Rank

After casting SDT - Sin Inferno or SDT - Final Judgment, Dante enters Departed State upon leaving the field, launching attacks every 2s, dealing 2000% Fire DMG, and will exit this state after 4 attacks. Base DMG of SDT - Sin Stinger, SDT - The Luce, and SDT - Demolition increases by 120%.
Skill icon
Rank SSS
Immortal Justice
Level
2

Lv.1: Unlocked at SS3 Rank

After casting SDT - Sin Inferno or SDT - Final Judgment, Base DMG of QTE throughout the battle increases by 1000%. Base DMG of Devil Sword Dante, Dr. Faust, and Balrog increases by 100%. Base DMG of Dance Macabre and Real Impact cast at full DT increases by 100%.

Lv.2: Unlocked at SSS Rank

During Departed State, Dante's Extra DMG increases by 100%. Base DMG of SDT - Sin Inferno and SDT - Final Judgment increases by 1.7 times. If Dante possesses an Ignition Mark when casting the aforementioned skills, their Base DMG increases by 2.1 times instead.
Skill icon
Rank SSS+
Devil May Cry
Level
3

Lv.1: Unlocked at SSS3 Rank

Extra DMG of Devil Sword Dante, Dr. Faust, and Balrog, as well as Dance Macabre and Real Impact cast at full DT increases by 70%.

Lv.2: Unlocked at SSS6 Rank

Extra DMG of SDT - Sin Stinger, SDT - The Luce, and SDT - Demolition increases by 60%.

Lv.3: Unlocked at SSS+ Rank

Extra DMG of Sin Devil Trigger increases by 40%.