This is the in-development version of Huaxu. Things will be broken! Do not use!
Constructs 
Lee
Hyperreal /BPN-06
Orbs
Red Orb
Bullet Raid
Level
18
/ 35
Red Orb — Ping Red Orb
Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.
- Deals a total of 140%/280%/420% Fire DMG based on the number of orbs pinged.
- The back-step spray attack additionally deals 90% Fire DMG.
- Deals a total of 140%/280%/420% Fire DMG based on the number of orbs pinged.
- The back-step spray attack additionally deals 90% Fire DMG.
Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping
While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.
- The blast deals 600% Fire DMG.
- Grants 1 Sight Point each time it is cast.
- The blast deals 600% Fire DMG.
- Grants 1 Sight Point each time it is cast.
Yellow Orb
Glimpse Maneuver
Level
18
/ 35
Yellow Orb — Ping Yellow Orb
Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.
- Deals a total of 140%/280%/420% Fire DMG based on the number of orbs pinged.
- The turnaround kick additionally deals 90% Fire DMG.
- Deals a total of 140%/280%/420% Fire DMG based on the number of orbs pinged.
- The turnaround kick additionally deals 90% Fire DMG.
Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping
While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.
- Deals 600% Fire DMG.
- Grants 1 Sight Point each time it is cast.
- Deals 600% Fire DMG.
- Grants 1 Sight Point each time it is cast.
Blue Orb
Falling Blast
Level
18
/ 35
Blue Orb — Ping Blue Orb
Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.
- Deals a total of 170%/340%/510% Fire DMG based on the number of orbs pinged.
- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel.
- Deals a total of 170%/340%/510% Fire DMG based on the number of orbs pinged.
- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel.
Active Skills
Basic Attack
Armament Barrage
Level
18
/ 35
Basic Attack — Tap Basic Attack
Launches a 5-hit attack with the submachine gun and firearm case.
- Deals a total of 250% Fire DMG.
- Deals a total of 250% Fire DMG.
Retribution — Hypermatrix + Tap Basic Attack
While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.
- Each sniping attack deals 200% Fire DMG.
- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.
- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging.
- Each sniping attack deals 200% Fire DMG.
- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.
- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging.
Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack
While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.
- Deals 500% Fire DMG.
- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s.
- Deals 500% Fire DMG.
- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s.
Signature
Hyper Burst
Level
18
/ 35
End of Time — Outside Hypermatrix + 90 Energy + Tap Signature
Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.
- Deals 4400% Fire DMG.
- Deals 4400% Fire DMG.
Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature
While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.
- Deals a total of 700%/1400%/2100%/2800% Fire DMG based on the Sight Points consumed.
- Deals a total of 700%/1400%/2100%/2800% Fire DMG based on the Sight Points consumed.
QTE
Stealth Annihilation
Level
18
/ 35
QTE — Tap QTE
Fires a sniping shot, dealing 420% Fire DMG.
Class
Attacker
Level
18
/ 35
Extra DMG Bonus increases by 20%.
Ultima
Ultima Awaken
Level
1
/ 1
Gains 3 Signal Orbs when entering battle.
Passive Skills
Core Passive
Dimension Observer
Level
18
/ 35
Fate Records
All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix.
Realm Travel — Full Core Gauge + Press and Hold Basic Attack
When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.
- Deals 300% Fire DMG.
- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.
- The cooldown of Hypermatrix is 8s.
- Deals 300% Fire DMG.
- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.
- The cooldown of Hypermatrix is 8s.
Leader
Leader - Azure Flames
Level
1
/ 1
Increases Fire DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%.
Rank SS
Realm Walk
Level
2
/ 2
Lv.1: Unlocked at S5 Rank
Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs.
Lv.2: Unlocked at SS Rank
Lee: Hyperreal gains a 25% Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores 10 Signature Energy (20 instead if 4 Sight Points are consumed). If he is switched out after performing Signature - End of Time, Covering Fire will be triggered (up to 4 times) with 3 sniping shots when other members perform their Signature Moves, each dealing 400% Fire DMG.
Rank SSS
Hypermatrix Control
Level
2
/ 2
Lv.1: Unlocked at SS3 Rank
Gains 8 additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in.
Lv.2: Unlocked at SSS Rank
When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases by 15% for each Sight Point. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead.
Rank SSS+
Knock on the Door
Level
3
/ 3
Lv.1: Unlocked at SSS3 Rank
Extra DMG Bonus of Signature - Collapsing Realm increases by 30%.
Lv.2: Unlocked at SSS6 Rank
Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%.
Lv.3: Unlocked at SSS+ Rank
Extra DMG Bonus of Signature - End of Time increases by 35%.
