This is the in-development version of Huaxu. Things will be broken! Do not use!
Constructs 
Lee
Entropy /BPN-06
Orbs
Red Orb
Continuous Fire
Level18/ 35
Red Orb: Ping Red Orb
Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.
- Deals 22.5%/45%/70% Physical DMG based on the number of orbs pinged.
- Deals 22.5%/45%/70% Physical DMG based on the number of orbs pinged.
Yellow Orb
Backstep Firing
Level18/ 35
Yellow Orb: Ping Yellow Orb
Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.
- Deals 180%/440%/700% Physical DMG based on the number of orbs pinged.
- Attacking a marked target will fire an additional shot that deals 20%/40%/60% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s.
- Deals 180%/440%/700% Physical DMG based on the number of orbs pinged.
- Attacking a marked target will fire an additional shot that deals 20%/40%/60% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s.
Blue Orb
Electric Induction
Level18/ 35
Blue Orb: Ping Blue Orb
Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.
- The energy projectile deals 100%/200%/300% Physical DMG based on the number of orbs pinged.
- The energy ring lasts 3/4/5s and deals 24%/48%/72% Physical DMG per second based on the number of orbs pinged.
- The energy projectile deals 100%/200%/300% Physical DMG based on the number of orbs pinged.
- The energy ring lasts 3/4/5s and deals 24%/48%/72% Physical DMG per second based on the number of orbs pinged.
Active skills
Basic Attack
Burst Mode
Level18/ 35
Basic Attack: Tap Basic Attack
Fires consecutively at the target, dealing Physical DMG.
- Deals 825% Physical DMG in total.
- Deals 825% Physical DMG in total.
Signature
Signature - Orbital Strike
Level18/ 35
Signature Move: 100 Energy + Tap Signature
Calls in fire support from long-range energy cannons, dealing Physical DMG.
- Every shot deals 400% Physical DMG.
- Every shot deals 400% Physical DMG.
QTE
Blindspot Ambush
Level18/ 35
QTE: Tap QTE
Lee shoots in mid-air, dealing Physical DMG to the target.
- Deals 675% Physical DMG in total.
- Deals 675% Physical DMG in total.
Class
Attacker
Level18/ 35
Extra DMG Bonus increases by 20%.
Ultima
Ultima Awaken
Level1/ 1
Gains 3 Signal Orbs when entering battle.
Passive skills
Core Passive
Space Lord
Level18/ 35
Core Passive: Any 3-Ping + Ping Red Orb
After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.
- Every shot deals 55% Physical DMG.
- Every shot deals 55% Physical DMG.
Leader
Leader - Tactical Operation
Level1/ 1
Increases Physical DMG of all members by 15% and movement speed of all members by 10%.
Rank SS
Target Lock - Electrocute
Level1/ 1
Extra DMG Bonus increases by 15% when attacking a target within an energy ring.
Rank SSS
Target Lock - Mark
Level1/ 1
Extra DMG Bonus increases by 20% when attacking a target marked by Backstep Firing.
Rank SSS+
360° Lock
Level1/ 1
Increases Physical DMG upon a 3-Ping by 10% for 5s upon a 3-Ping. Effect stacks up to 3 times. Triggering this effect again refreshes its duration.
