This is the in-development version of Huaxu. Things will be broken! Do not use!
Constructs 
Chrome
Arclight /BPE-07
Orbs
Red Orb
Shifting Nimbus
Level18/ 35
Red Orb: Ping Red Orb
Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)
- Each hit deals 18%/36%/54% Physical DMG based on the number of orbs pinged.
- Each hit deals 18%/36%/54% Physical DMG based on the number of orbs pinged.
Yellow Orb
Culling Maelstrom
Level18/ 35
Yellow Orb: Ping Yellow Orb
Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.
- Each hit of the downward slash deals 20%/40%/60% Physical DMG based on the number of orbs pinged.
- When the Scythe hits the ground, deals 60%/120%/180% Lightning DMG to nearby target based on the number of orbs pinged.
- Each hit of the downward slash deals 20%/40%/60% Physical DMG based on the number of orbs pinged.
- When the Scythe hits the ground, deals 60%/120%/180% Lightning DMG to nearby target based on the number of orbs pinged.
Blue Orb
Pulse Overload
Level18/ 35
Blue Orb: Ping Blue Orb
Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.
- Deals 150%/300%/450% Lightning DMG to nearby targets based on the number of orbs pinged.
- Extra DMG Bonus against the marked target increases by 6%/8%/10% and Extra DMG Reduction increases by 10%/15%/20% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s.
- Deals 150%/300%/450% Lightning DMG to nearby targets based on the number of orbs pinged.
- Extra DMG Bonus against the marked target increases by 6%/8%/10% and Extra DMG Reduction increases by 10%/15%/20% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s.
Active skills
Basic Attack
Thunderstorm
Level18/ 35
Basic Attack: Tap Basic Attack
Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.
- Deals 610% Physical DMG in total.
- Deals 610% Physical DMG in total.
Signature
Signature - Storm World
Level18/ 35
Signature Move: 100 Energy + Tap Signature
Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.
- Fulgurant Flurry lasts 8s.
- Fulgurant Flurry lasts 8s.
Signature Move: Fulgurant Flurry + Tap Basic Attack
While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.
- Each hit of the dash deals 35% Lightning DMG.
- Each hit of the slash deals 120% Lightning DMG.
- Each hit of the dash deals 35% Lightning DMG.
- Each hit of the slash deals 120% Lightning DMG.
QTE
Blue Bolt
Level18/ 35
QTE: Tap QTE
Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.
- The initial blast deals 250% Lightning DMG to the targets.
- The slam blast deals 250% Lightning DMG to nearby targets.
- Turbulent Interference reduces the target's Lightning Resistance by 10% for 6s.
- The initial blast deals 250% Lightning DMG to the targets.
- The slam blast deals 250% Lightning DMG to nearby targets.
- Turbulent Interference reduces the target's Lightning Resistance by 10% for 6s.
Class
Tank
Level18/ 35
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Ultima
Ultima Awaken
Level1/ 1
Gains 3 Signal Orbs when entering battle.
Passive skills
Core Passive
Arclight Shield
Level18/ 35
Core Passive: Any 3-Ping + Ping Blue Orb
Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.
- Generates Shield equal to 10% of max HP for 4s.
- Deals 200% Lightning DMG to nearby targets if Shield expires or is replaced.
- Generates Shield equal to 10% of max HP for 4s.
- Deals 200% Lightning DMG to nearby targets if Shield expires or is replaced.
Leader
Leader - Vanguard Warsong
Level1/ 1
Increases DEF by 10% and HP by 5% when there are 3 different classes in the team.
Rank SS
High Voltage
Level1/ 1
While Arclight Shield is active, Lightning DMG increases by 10%.
Rank SSS
Lightning Burst
Level1/ 1
When Chrome: Arclight is switched in, he will enter with Storm World active for up to 4s bonus duration.
Rank SSS+
Smokestack Lightning
Level1/ 1
Fulgurant Flurry reduces the target's Lightning Resistance by 15% for 8s.
